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Spatially-Enhanced Recurrent Memory for Long-Range Mapless Navigation via End-to-End Reinforcement Learning

arXiv.org Artificial Intelligence

Recent advancements in robot navigation, particularly with end-to-end learning approaches such as reinforcement learning (RL), have demonstrated strong performance. However, successful navigation still depends on two key capabilities: mapping and planning (explicitly or implicitly). Classical approaches rely on explicit mapping pipelines to register egocentric observations into a coherent map. In contrast, end-to-end learning often achieves this implicitly -- through recurrent neural networks (RNNs) that fuse current and historical observations into a latent space for planning. While existing architectures, such as LSTM and GRU, can capture temporal dependencies, our findings reveal a critical limitation: their inability to effectively perform spatial memorization. This capability is essential for integrating sequential observations from varying perspectives to build spatial representations that support planning. To address this, we propose Spatially-Enhanced Recurrent Units (SRUs) -- a simple yet effective modification to existing RNNs -- that enhance spatial memorization. We further introduce an attention-based network architecture integrated with SRUs, enabling long-range mapless navigation using a single forward-facing stereo camera. We also employ regularization techniques to facilitate robust end-to-end recurrent training via RL. Experimental results show 23.5% overall improvement in long-range navigation compared to existing RNNs. With SRU memory, our method outperforms RL baselines -- one relying on explicit mapping and the other on stacked historical observations -- by 29.6% and 105.0%, respectively, across diverse environments requiring long-horizon mapping and memorization. Finally, we address the sim-to-real gap by leveraging large-scale pretraining on synthetic depth data, enabling zero-shot transfer for deployment across diverse and complex real-world environments.


SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning

arXiv.org Artificial Intelligence

-- The 3D scene graph models spatial relationships between objects, enabling the agent to efficiently navigate in a partially observable environment and predict the location of the target object. This paper proposes an original framework named SGN-CIRL (3D Scene Graph-Based Reinforcement Learning Navigation) for mapless reinforcement learning-based robot navigation with learnable representation of open-vocabulary 3D scene graph. T o accelerate and stabilize the training of reinforcement learning-based algorithms, the framework also employs imitation learning and curriculum learning. The first one enables the agent to learn from demonstrations, while the second one structures the training process by gradually increasing task complexity from simple to more advanced scenarios. Numerical experiments conducted in the Isaac Sim environment showed that using a 3D scene graph for reinforcement learning significantly increased the success rate in difficult navigation cases. The code is open-sourced and available at: https://github.com/Xisonik/Aloha


Parallel Distributional Deep Reinforcement Learning for Mapless Navigation of Terrestrial Mobile Robots

arXiv.org Artificial Intelligence

This paper introduces novel deep reinforcement learning (Deep-RL) techniques using parallel distributional actor-critic networks for navigating terrestrial mobile robots. Our approaches use laser range findings, relative distance, and angle to the target to guide the robot. We trained agents in the Gazebo simulator and deployed them in real scenarios. Results show that parallel distributional Deep-RL algorithms enhance decision-making and outperform non-distributional and behavior-based approaches in navigation and spatial generalization.


Skill Q-Network: Learning Adaptive Skill Ensemble for Mapless Navigation in Unknown Environments

arXiv.org Artificial Intelligence

This paper focuses on the acquisition of mapless navigation skills within unknown environments. We introduce the Skill Q-Network (SQN), a novel reinforcement learning method featuring an adaptive skill ensemble mechanism. Unlike existing methods, our model concurrently learns a high-level skill decision process alongside multiple low-level navigation skills, all without the need for prior knowledge. Leveraging a tailored reward function for mapless navigation, the SQN is capable of learning adaptive maneuvers that incorporate both exploration and goal-directed skills, enabling effective navigation in new environments. Our experiments demonstrate that our SQN can effectively navigate complex environments, exhibiting a 40% higher performance compared to baseline models. Without explicit guidance, SQN discovers how to combine low-level skill policies, showcasing both goal-directed navigations to reach destinations and exploration maneuvers to escape from local minimum regions in challenging scenarios. Remarkably, our adaptive skill ensemble method enables zero-shot transfer to out-of-distribution domains, characterized by unseen observations from non-convex obstacles or uneven, subterranean-like environments.


History-Aware Planning for Risk-free Autonomous Navigation on Unknown Uneven Terrain

arXiv.org Artificial Intelligence

It is challenging for the mobile robot to achieve autonomous and mapless navigation in the unknown environment with uneven terrain. In this study, we present a layered and systematic pipeline. At the local level, we maintain a tree structure that is dynamically extended with the navigation. This structure unifies the planning with the terrain identification. Besides, it contributes to explicitly identifying the hazardous areas on uneven terrain. In particular, certain nodes of the tree are consistently kept to form a sparse graph at the global level, which records the history of the exploration. A series of subgoals that can be obtained in the tree and the graph are utilized for leading the navigation. To determine a subgoal, we develop an evaluation method whose input elements can be efficiently obtained on the layered structure. We conduct both simulation and real-world experiments to evaluate the developed method and its key modules. The experimental results demonstrate the effectiveness and efficiency of our method. The robot can travel through the unknown uneven region safely and reach the target rapidly without a preconstructed map.


Teacher-Student Reinforcement Learning for Mapless Navigation using a Planetary Space Rover

arXiv.org Artificial Intelligence

We address the challenge of enhancing navigation autonomy for planetary space rovers using reinforcement learning (RL). The ambition of future space missions necessitates advanced autonomous navigation capabilities for rovers to meet mission objectives. RL's potential in robotic autonomy is evident, but its reliance on simulations poses a challenge. Transferring policies to real-world scenarios often encounters the "reality gap", disrupting the transition from virtual to physical environments. The reality gap is exacerbated in the context of mapless navigation on Mars and Moon-like terrains, where unpredictable terrains and environmental factors play a significant role. Effective navigation requires a method attuned to these complexities and real-world data noise. We introduce a novel two-stage RL approach using offline noisy data. Our approach employs a teacher-student policy learning paradigm, inspired by the "learning by cheating" method. The teacher policy is trained in simulation. Subsequently, the student policy is trained on noisy data, aiming to mimic the teacher's behaviors while being more robust to real-world uncertainties. Our policies are transferred to a custom-designed rover for real-world testing. Comparative analyses between the teacher and student policies reveal that our approach offers improved behavioral performance, heightened noise resilience, and more effective sim-to-real transfer.


DoCRL: Double Critic Deep Reinforcement Learning for Mapless Navigation of a Hybrid Aerial Underwater Vehicle with Medium Transition

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (Deep-RL) techniques for motion control have been continuously used to deal with decision-making problems for a wide variety of robots. Previous works showed that Deep-RL can be applied to perform mapless navigation, including the medium transition of Hybrid Unmanned Aerial Underwater Vehicles (HUAUVs). These are robots that can operate in both air and water media, with future potential for rescue tasks in robotics. This paper presents new approaches based on the state-of-the-art Double Critic Actor-Critic algorithms to address the navigation and medium transition problems for a HUAUV. We show that double-critic Deep-RL with Recurrent Neural Networks using range data and relative localization solely improves the navigation performance of HUAUVs. Our DoCRL approaches achieved better navigation and transitioning capability, outperforming previous approaches.


Online Safety Property Collection and Refinement for Safe Deep Reinforcement Learning in Mapless Navigation

arXiv.org Artificial Intelligence

Safety is essential for deploying Deep Reinforcement Learning (DRL) algorithms in real-world scenarios. Recently, verification approaches have been proposed to allow quantifying the number of violations of a DRL policy over input-output relationships, called properties. However, such properties are hard-coded and require task-level knowledge, making their application intractable in challenging safety-critical tasks. To this end, we introduce the Collection and Refinement of Online Properties (CROP) framework to design properties at training time. CROP employs a cost signal to identify unsafe interactions and use them to shape safety properties. Hence, we propose a refinement strategy to combine properties that model similar unsafe interactions. Our evaluation compares the benefits of computing the number of violations using standard hard-coded properties and the ones generated with CROP. We evaluate our approach in several robotic mapless navigation tasks and demonstrate that the violation metric computed with CROP allows higher returns and lower violations over previous Safe DRL approaches.


Mapless Navigation of a Hybrid Aerial Underwater Vehicle with Deep Reinforcement Learning Through Environmental Generalization

arXiv.org Artificial Intelligence

Previous works showed that Deep-RL can be applied to perform mapless navigation, including the medium transition of Hybrid Unmanned Aerial Underwater Vehicles (HUAUVs). This paper presents new approaches based on the state-of-the-art actor-critic algorithms to address the navigation and medium transition problems for a HUAUV. We show that a double critic Deep-RL with Recurrent Neural Networks improves the navigation performance of HUAUVs using solely range data and relative localization. Our Deep-RL approaches achieved better navigation and transitioning capabilities with a solid generalization of learning through distinct simulated scenarios, outperforming previous approaches.


Deterministic and Stochastic Analysis of Deep Reinforcement Learning for Low Dimensional Sensing-based Navigation of Mobile Robots

arXiv.org Artificial Intelligence

Deterministic and Stochastic techniques in Deep Reinforcement Learning (Deep-RL) have become a promising solution to improve motion control and the decision-making tasks for a wide variety of robots. Previous works showed that these Deep-RL algorithms can be applied to perform mapless navigation of mobile robots in general. However, they tend to use simple sensing strategies since it has been shown that they perform poorly with a high dimensional state spaces, such as the ones yielded from image-based sensing. This paper presents a comparative analysis of two Deep-RL techniques - Deep Deterministic Policy Gradients (DDPG) and Soft Actor-Critic (SAC) - when performing tasks of mapless navigation for mobile robots. We aim to contribute by showing how the neural network architecture influences the learning itself, presenting quantitative results based on the time and distance of navigation of aerial mobile robots for each approach. Overall, our analysis of six distinct architectures highlights that the stochastic approach (SAC) better suits with deeper architectures, while the opposite happens with the deterministic approach (DDPG).